Modeling Automotive Interiors in modo
Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Software required: modo 302 and up.
What you'll learn
Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo. Popular highlights include: Creating Light-tight Geometry; Re-using Geometry; Modeling with Curves; Using Element Move to Shape Geometry; Sculpting Organic Shapes; Painting Bump Maps; Adding Materials; UV Mapping; Adding Images as Textures; Tightening Edges with Loop Slice; Cutting / Pasting Geometry; Efficiently Combining Geometry; Creating Worn / Used Look; Using Deformers; Shaping with Falloffs and Transforms; Geometry Selection; Beveling Edges for Seams; Bridge Tool to Create New Geometry; Starting with Primitives; Organizing Mesh Items; Blending Texture Layers. Software required: modo 302 and up.
Table of contents
- Sealing and Finishing the Interior Panels 8m
- Blocking in Dials and Vents 8m
- Blocking in the Dashboard 8m
- Finishing and Shaping the Dashboard 11m
- Detailing Navigation Display 11m
- Detailing the Vents 8m
- Adding the Dashboard Console 8m
- Starting the Center Console 8m
- Finishing the Center Console 12m
- Adding Stereo Components 12m
- Finishing the Dashboard Console 8m
- Building the Stick Shift 8m
- Shaping the Gear Shift Surround 9m
- Building the Emergency Brake 6m
- Starting the Steering Wheel 8m
- Finishing the Steering Column 7m
- Closing in the Side of the Dashboard 9m
- Adding an Interior Base to the Door 3m
- Adding Interior Pieces to the Door 7m
- Adding the Armrest 7m
- Patching Curves Together for the Seat 9m
- Cleaning up and Shaping the Seat Base 7m
- Creating the Cushioned Sections of the Seat 7m
- Finishing the Front Seats 7m
- Adding Seatbelt Connectors 9m
- Building Foot Pedals 6m
- Creating the Back Bench Seat 8m
- Adding Materials to the Car 12m
- Setting up Simple UV Maps and Applying Textures 10m
- Setting up Bump Maps and Blending Texture Layers 9m
- Sculpting Stitches on the Seats 7m
- Creating a Lived-in Look 5m