Modeling an Assault Rifle in Blender
In this Blender tutorial, we'll learn how to model a realistic rifle. Software required: Blender 2.75.
What you'll learn
In this Blender tutorial, we'll learn how to model a realistic rifle. We'll start by breaking down our reference and understanding all the different components that make up the weapon. We will then move on to modeling the lower receiver, handle, and magazine utilizing an edge modeling workflow. Throughout this entire process, you will learn about Blender's wide range of modeling tools and the vital shortcuts that can speed up your workflow significantly. Once all the main pieces of the gun are completed, we'll move onto the various attachments like the red dot sight and the flashlight, as well as learn how we can use Blender's NURBS path tool to create things like wires, cords, and straps. Finally, we'll learn about the techniques involved for maintaining the look of a hard surface when smoothing it with Blender's Subdivision Surface modifier. By the end of this Blender training, you'll have learned hard surface modeling techniques you can use in your next project. Software required: Blender 2.75.
Table of contents
- Breaking Down the Reference 3m
- Importing Reference Images 6m
- Beginning the Lower Receiver 9m
- Continuing the Lower Receiver 9m
- Finishing the Lower Receiver 5m
- Starting the Grip 9m
- Finishing the Grip 8m
- Modeling the Trigger and Trigger Guard 11m
- Modeling the Magazine 12m
- Starting on the Upper Receiver 7m
- Continuing the Upper Receiver 7m
- Finishing the Upper Receiver 6m
- Starting on the Top Section of the Stock 7m
- Continuing the Top Section of the Stock 12m
- Finishing the Top Section of the Stock 7m
- Modeling the Bottom Section of the Stock 8m
- Starting on the Base of the Stock 7m
- Continuing the Base of the Stock 8m
- Finishing the Base of the Stock 11m
- Starting on the Butt of the Stock 9m
- Finishing the Butt of the Stock 12m
- Modeling the Barrel 7m
- Beginning the Iron Sight Attachment 8m
- Continuing the Iron Sight Attachment 8m
- Finishing the Iron Sight Attachment 11m
- Beginning the Front Sight 8m
- Finishing the Iron Sight 7m
- Modeling the Top Rail 10m
- Beginning the Rear Iron Sight Attachment 7m
- Continuing the Rear Iron Sight Attachment 7m
- Finishing the Rear Iron Sight Attachment 12m
- Beginning the Front Grip Attachment 9m
- Finishing the Front Grip Attachment 9m
- Modeling the Side Rails 9m
- Beginning the Red Dot Sight 12m
- Continuing the Red Dot Sight 10m
- Modeling the Back Plate for the Red Dot Sight 8m
- Finishing the Red Dot Sight 12m
- Starting on the Flash Light Attachment 8m
- Continuing the Flash Light 8m
- Finishing the Flash Light 5m
- Modeling the Wire Connector for the Flash Light 6m
- Modeling for the On/Off Switch for the Flash Light 8m
- Modeling the Flash Light Rail Attachment 8m
- Beginning the Strap Hook 12m
- Cleaning up the Topology for the Strap Hook 8m
- Modeling the Buckles and Beginning the Strap 9m
- Continuing Creating the Strap 11m
- Finishing the Strap 13m
- Modeling the Safety and Fire Rate Switch 9m
- Beginning the Lower Receiver Details 12m
- Continuing the Lower Receiver Details 11m
- Finishing the Lower Receiver Details 12m
- Beginning the Details for the Upper Receiver 12m
- Finishing the Details for the Upper Receiver 8m
- Starting on the Last Details for the Stock 7m
- Finishing the Details for the Stock 7m
- Modeling the Screws and Bolts 8m
- Beginning Placement of the Screws 7m
- Continuing Placement of the Screws and Pins 9m
- Finishing the Placement of the Screws and Pins 6m
- Modeling Loop on the Front of the Upper Receiver 5m
- Smoothing the Lower Receiver and Magazine 9m
- Smoothing the Geometry for the Grip and the Base of the Stock 10m
- Smoothing the Geometry for the Stock 10m
- Finishing the Smoothing Process for the Rest of the Rifle 7m
- Final Look at the Finished Rifle 3m