MeshFusion Workflows in MODO
In this MODO tutorial, we'll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object. Software required: MODO 901.
What you'll learn
In this MODO tutorial, we'll learn about the MeshFusion interface and begin building up a simple tree-based Fusion object. Booleans have been around for a long time, and by adding or subtracting different objects from one another we can create surprisingly complex objects. But issues like poor transitions from object to object and messy final topology have sometimes made Booleans difficult to work with, even if they do save time. MeshFusion, which is built into MODO 901, eliminates a lot of those issues and will allow us to combine smoothed objects together with a great deal of control over the transition edges and in complex Boolean trees or networks. We'll learn to manipulate the objects within our Fusion item and change how they behave. We'll also learn to modify strips to change the look of object transition lines. We'll learn to use a schematic-based approach to creating large Boolean networks by connecting nodes. We'll finish up by learning to output polygon geometry from our Fusion items. By the end of this MODO training, you'll have a solid understanding of how you can use the MeshFusion plug-in in your own projects. Software required: MODO 901.
Table of contents
- Using the Mesh Fusion Interface 6m
- Creating a Simple Fusion Item 7m
- Changing Display Options 4m
- Modifying Strips 5m
- Working Within the Tree 6m
- Creating a Schematic Fusion Item 7m
- Converting a Tree to Schematic Fusion 5m
- Creating Buttons and Holes 7m
- Finishing the Controller 7m
- Outputting Polygon Geometry 12m