Mesh Insert Techniques in ZBrush
In this series of ZBrush tutorials, we will talk about using a variety of mesh insertion tools to quickly add detail to our models in ZBrush. Software required: ZBrush 4R4.
What you'll learn
In this series of ZBrush tutorials, we will talk about using a variety of mesh insertion tools to quickly add detail to our models in ZBrush. Whether you're using DynaMesh, adding appendages to a character, or placing bolts or other details on the surface of a model, the Mesh Insert brushes will be a powerful addition to your tool set. We will start this course by talking about the basics of inserting meshes in ZBrush, first looking at the default Mesh Insert brush. We'll cover some of the brush settings and things to think about when inserting meshes. We'll then create our own custom Mesh Insert brush that we can use whenever the need arises. We'll talk about seamlessly blending inserted meshes with existing geometry using the new replacement functionality. We'll also cover several different methods for integrating curves into the mesh insertion process. Finally, we'll spend some time talking about two very useful mesh insertion features. The Insert Multi Mesh Brush will allow us to keep a library of meshes to insert very quickly or cycle through as we work. The Tri-Part function will allow us to create very complex, curve-based meshes from just a few pieces. In the end, you'll have a good overview of the different mesh insertion tools in ZBrush and be able to integrate those tools into your own workflow. Software required: ZBrush 4R4.
Table of contents
- Inserting Individual Meshes 9m
- Creating a Custom Mesh Insert Brush 6m
- Inserting as Replacement Meshes 8m
- Inserting Along Curves 8m
- Placing Instances Along Curves 7m
- Creating a MultiMesh Brush 9m
- Adding MultiMeshes Along Curves 6m
- Using the Tri Part Function to Create Complex Curved Detail 9m
- Preparing a Model to Use as a MultiMesh 11m
- Combining Multi-mesh Brushes with Tri Part Functionality 7m