mental ray Workflows in Maya: Subsurface Scattering
Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Software required: Maya 8.0 and up (Maya 2008 required for project files).
What you'll learn
Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering. Popular highlights include: Overview of essential subsurface scattering attributes; Connecting lightmaps to subsurface shaders; Understanding forward and backward scattering; Using bump and normal maps with subsurface shaders; Properly controlling light interaction with translucent surfaces; Controlling scatter bias; Adjusting lightmap's Diffuse Gamma Curve; Adding separate specular/reflection attributes to SSS shaders; Using SSS with final gather; Using textures to drive SSS attributes; Using the Physical SSS shader; Controlling photon interactions with Physical SSS; Absorption and scattering coefficients. Software required: Maya 8.0 and up (Maya 2008 required for project files).
Table of contents
- Exploring SSS Diffuse Lighting Attributes 7m
- Understanding Properties of Forward Light Scattering 9m
- Using Back Light Scattering and Proper Light Placement 8m
- Fine-tuning Front Scatter, Back Scatter, and Diffuse Shading Results 9m
- Adjusting SSS Algorithm Control 10m
- Modifying Diffuse Gamma Curve and Scatter Bias 9m
- Connecting Bump Maps to Various SSS Shaders 6m
- Subsurface Glacier - Initial Light and Material Setup 7m
- Subsurface Glacier - Adjusting Front and Back Scattering Attributes 8m
- Subsurface Glacier - Using Textures to Control Scattering Results 7m
- Subsurface Glacier - Applying Normal Maps to SSS Shaders 7m
- Using the Fast Skin Shader to Mimic Realistic Skin 7m
- Utilizing Textures to Add Greater Realism to the Skin Shader 10m
- Subsurface Tomatoes - Connecting Multiple Subsurface Components 8m
- Subsurface Tomatoes - Independently Adjusting Scatter and Diffuse Attributes 7m
- Subsurface Tomatoes - Adding Soft Reflectivity to SSS Shaders 8m
- Subsurface Tomatoes - Applying Final Gather and Shadow Refinements to the Rendered Scene 15m
- Unique Characteristics of the Physical SSS Shader 7m
- Controlling Photon Interactions with Physical SSS Shader 8m
- Achieving Accurate Scattering Results with Physical SSS 9m
- Adding Final Adjustments to Physical SSS Shader 6m
- Bonus Lesson: Fixing SSS Bump Glitch in Maya 2008 3m
- Bonus Lesson: Repairing Fast Skin Shader Glitch in Maya 2008 3m