mental ray Workflows in Maya 2015: Final Gather
The difference in a good render and a great one often can be tied directly to the indirect lighting you've applied to your scene. Software required: Maya 2015.
What you'll learn
The difference in a good render and a great one often can be tied directly to the indirect lighting you've applied to your scene. Final Gather is one method for creating indirect lighting when rendering with mental ray in Maya that can produce some highly realistic results. This Maya tutorial will start out by breaking down Final Gather so you know exactly how it is working behind the scenes. From here we'll dive in deeper and begin to learn how we can start tailoring Final Gather to provide the best possible indirect illumination for our scene in an efficient manner. We'll cover things like how to adjust the density and distribution of Final Gather points as well as the rays they emit. Next we'll learn how to save and reuse Final Gather point data from one render to the next. This course will even cover how to make sure that your Final Gather results are able to penetrate transparent surfaces. After completing this Maya training, you'll have an excellent grasp on Final Gather so you can start using it more efficiently to create truly beautiful indirect lighting results in your own renders. Software required: Maya 2015.
Table of contents
- Overview of Final Gather in mental ray 8m
- Enabling Final Gather in Your Renders 9m
- Altering an Objects Irradiance Values 9m
- Understanding Final Gather Accuracy 8m
- Adjusting the Density and Distribution of Final Gather Points 6m
- Saving and Re-using Final Gather Point Data 10m
- Controlling the Method for Smoothing Final Gather Results 12m
- Adjusting the Final Gather Filter Attributes 6m
- Using Falloff to Control Final Gather Distance 6m
- Using Final Gather Trace Depth with Transparent Surfaces 11m
- Adding Secondary Final Gather Diffuse Bounces 7m
- Enabling Final Gather Effects on Per-object Basis 9m
- Applying Final Gather Overrides to Individual Objects 6m