Creating a Mech Archer Concept in ZBrush
In this ZBrush tutorial, we will delve deep into concepting techniques for the creation of mechanical characters and their parts. Software required: ZBrush 4R5.
What you'll learn
In this ZBrush tutorial, we will delve deep into concepting techniques for the creation of mechanical characters and their parts. We will start by using a proven workflow that will get you quick and great-looking results. After the sketching phase, we will use all the tools at our disposal such as QRemesher and Transpose Master to remodel and pose our character. By the end of this tutorial, you will have a much better understanding of how to concept mechanical characters for your own personal projects. Software required: ZBrush 4R5.
Table of contents
- Analyzing Our Concept Art 7m
- Sculpting Technique Breakdown 6m
- Blocking out the Bicep Armor 10m
- Creating the Chest Plate Armor 12m
- Refining the Chest Plate Armor 11m
- Adding the Hip Armor to Our Character 17m
- Continuing to Work on the Upper Body 10m
- Blocking out the Thigh Armor 10m
- Creating the Calf Piece 12m
- Overall Refinements to the Whole Body 10m
- Finishing the Armor on the Hips 10m
- Working on the Forearm Pieces 12m
- Taking a Look at Our Final Sketched Body 5m
- Separating Our Pieces into SubTools 7m
- Using QRemesher to Retopologize the Chest Plate 7m
- Reworking Our Chest Piece and Adding More Detail 11m
- Quick Bow Creation 9m
- Posing with Various SubTools in ZBrush 8m
- Final Rendering of Our Model 6m