Maya for Softimage Artists
Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Software required: Maya 2014.
What you'll learn
Both Softimage and Maya are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Softimage for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in Maya. We'll talk about how Maya deals with geometry and primitive creation. We'll cover polygon modeling tools and workflows like Extruding, Inserting Edge Loops, and working with Deformers. We'll also cover the use of curves and the creation of geometry from those curves. We'll finish up by touching on UVs, animation, lighting, rendering. By the end of this training, you'll be able to take your Softimage knowledge and continue to work in Maya. Once done, if there are any tools or functions you'd like to know more about, you can go through any of our multiple Maya courses to get a deeper look. Software required: Maya 2014.
Table of contents
- Using the Maya Interface 6m
- Working with Primitives 7m
- Using Polygon Modeling Tools 8m
- Smoothing Options in Maya 5m
- Modeling with Deformers 6m
- Working Symmetrically 6m
- Setting up Reference Images 5m
- Working with Curves 5m
- Creating Geometry with Curves 7m
- Working with UVs 8m
- Animating Objects 7m
- Working with Materials 7m
- Lighting and Rendering 7m