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Maya Shading and Texturing Fundamentals

Shading and texturing are critical skills when it comes to taking a finished model and creating a polished, realistic render of the asset. This course will teach you the fundamentals of shading and texturing in Maya. Software required: Maya 2017.

Eddie Russell - Pluralsight course - Maya Shading and Texturing Fundamentals
by Eddie Russell

What you'll learn

When you're finished creating that amazing model in Maya, the next step is to create shading and possibly apply textures to the asset. In this course, Maya Shading and Texturing Fundamentals, you'll be introduced to this process, which centers around the concept of a creating and using a shading network. First, you'll start by learning how to create and work with these shading networks in Maya's Hypershade. From there, you'll discover how you can incorporate textures into your shading networks. Finally, you'll take a look at some unique situations where a shading network can help find a solution. After completing this course, you'll be ready to dive in and begin creating shading networks for your own assets. Software required: Maya 2017.

Table of contents

About the author

Eddie Russell - Pluralsight course - Maya Shading and Texturing Fundamentals
Eddie Russell

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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