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Course
- Core Tech
Introduction to Lighting Concepts and Rigs with Maya and RenderMan
Good lighting and lighting rigs are essential to any professional animator. In this course, you'll explore various scenarios to learn about the many components of any CG lighting and test your rendering with different lighting rigs. Software required: Maya 2016, RenderMan 20.8
What you'll learn
Knowing how to properly light your projects is essential for animators who consider themselves professionals. This course, Introduction to Lighting Concepts and Rigs with Maya and RenderMan, is an introduction to lighting and a look into development inside RenderMan and Maya and will help your projects reach the next level. First, you'll learn the main lighting technique (three-point lighting) while gaining a deep understanding of RenderMan for Maya. You'll also learn how to model a Cornel box, apply materials to test your rendering and materials surfaces, and use a basic HDRI to create a look development rig. By the end of this course, you'll understand how to use RenderMan for Maya in order to create projects that are well-lit and properly rigged--important skills you can apply to improve the quality of your future projects. Software required: Maya 2016, RenderMan 20.8
Table of contents
- Intro to Render Settings in RenderMan RIS | 8m 35s
- Intro to 'IT' Window in RenderMan | 7m
- Intro to GI in RenderMan | 7m 27s
- Working with Area Lights Shapes | 6m 9s
- Understanding Light Color and Temperature | 6m 34s
- Understanding Light Components Weight and Light Normalization | 8m 37s
- Working with Barn Doors | 5m 38s
- Understanding Spot Lights and Distant Lights | 6m 40s
- Working with Environment Lights for IBL | 8m 52s
- Understanding Mesh Lights | 7m 22s
- Using Blockers and Gobos | 8m 34s
- Using IES Profiles | 5m 24s