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Course
- Core Tech
Planning and Executing a Complete Animation in Maya
Want to learn how to tell a compelling story with your animation? This course is for you. You'll learn beginner rigging and animation skills in order to plan and animate the solution to the "X Marks the Spot" problem. Software required: Maya 2016.
What you'll learn
Storytelling is an essential part of the animation process, as it informs your artwork and excites the audience. This course, Planning and Executing a Complete Animation in Maya, will teach you animation and storytelling skills as you solve the "X Marks the Spot" problem. Throughout the course, you will take a scene with an "X" arbitrarily located somewhere in the scene and, in a short amount of time, move the main character, "Arty: the walking ball" to the X in a compelling manner. You will also deal with three phases of storytelling: beginning (build-up), middle (climax) and ending (resolution). As well, you will create a character and an environment that will allow them to tell that story as effectively as possible, and in the process, begin to learn that, as an independent animation storyteller, you have the benefit of controlling all aspects of your character and environment to tell your stories. By the end of this course, you will have improved your rigging and animation skills as well as learned how to create a captivating story for your audience. Software required: Maya 2016.
Table of contents
- Lesson and Geometry Introduction | 4m 12s
- Creating the Enumerated Attribute to Switch Geometry Visibility | 5m 23s
- Follicle Placement on the Ball, Head, and Robot | 7m 5s
- Creating and Naming the Leg Joint Chains | 7m 31s
- Install the leg IK chains | 6m 39s
- Creating, Naming, and Placing Groups | 8m 19s
- Using Set Driven Key and Custom Controls to Animate the Foot | 8m 41s
- Creating the Right Side Foot Controls | 6m 16s
- Adding Space Switching to the Foot Controls | 8m 55s
- Cleaning up the Scene and Rig to Prepare for Skinning | 5m 47s