Maya Dynamics: nParticles and Expressions
nParticles are widely used for creating complex particle effects. This course will teach you the basics and advance level of nParticle effects with MEL expressions. Software required: Autodesk Maya 2017.
What you'll learn
Have you ever wish to create effects of rain-dripping, smoke and dust, sand particle, and destruction of object through simulation in Maya? If so, this is the perfect course for you. In this course, Maya Dynamics: nParticles and Expressions, you'll learn nParticles and expressions for various effects and no prior knowledge is required. First, you'll discover how to block out particle emitters, nParticles, and external fields. Next, you'll learn the MEL expressions to modify and customize the nParticle and also able to create your own expressions and additional particle attributes. Finally, you'll explore various effects like rain-dripping, sand-particle, smoke, dust, and destruction with nParticles. When you are finished with this course, you'll have your own renders and a solid understanding of nParticles and expressions, which will further help you in creating complex particles effects. Software required: Autodesk Maya 2017.
Table of contents
- Creating nParticle Omni Emitter 7m
- Creating nParticle Directional Emitter 10m
- Understanding Volume Emitter 8m
- Creating Sparks with Volume Emitter 8m
- Understanding the Surface Type Emitter 10m
- Creating a Curve Based Particle Emission Effect 11m
- Understanding the Principles of nParticle Collisions 7m
- Understanding the Collision Layer 7m
- Creating a Gravity Field 8m
- Simulating Newton Field 8m
- Simulating Radial Field 5m
- Understanding Differences Between Uniform and Gravity Field 6m
- Creating an Air Field 8m
- Simulating Drag Field 4m
- Creating a Tornado with Vortex Field 5m
- Simulating a Turbulence Field 7m
- Simulating a Volume Axis Field 9m
- Simulating a Volume Curve Field 10m
- Understanding the Concept of nParticle's Color 11m
- Working with Mag Function, Velocity, and Modulus 11m
- Creating per-point Emission Rates 10m
- Creating Expressions with Input-force 6m
- Using Particle Collision Event Editor 10m
- Creating Emit Command 9m
- Using Emit and Event to Control nParticle Emission 7m
- Particle Collision ID and Self Collision ID 7m
- Understanding the Concept of Goal 12m
- Using Texture to Emit nParticle's 7m
- Simulating Particle Trails 11m
- Adjusting Particle Behavior Using Noise and Abs Functions 9m
- Converting the Particles into Polygons 7m
- Simulating Additional Particle Droplets 7m
- Rendering nParticle's with mental ray Engine 13m
- Using Shatter to Create Polygon Debris 10m
- Creating nParticle Instancer for Primary Debris 12m
- Using Expressions to Control Speed, Spin, and Scale of Instancer 8m
- Creating Bounce-scale-pp 8m
- Creating Secondary Debris with Emit Command 9m
- Creating Expressions for Secondary Debris 9m
- Simulating Dust Particles with Expressions 13m