Maya nParticle Fundamentals
Maya's nParticle System is a very powerful and easy to use simulation system that can be used for countless different effects. This course will introduce users to the basic functions and tools found within the nParticles toolset. Software required: Autodesk Maya 2017.
What you'll learn
The nParticle System is an easy to use simulation system that can prove to be a very valuable asset to you. This course, Maya nParticle Fundamentals, will introduce you to the basic functions and tools you'll find when working within the nParticles toolset. First, you'll learn about working with Emitters, Particle Nodes, Fields, Colliders, and the Nucleus Solver. Next, you'll explore multiple particle types including point, ball, cloud, and water particles. Multiple rendering methods will be discussed including using Arnold and the Maya Hardware Renderer. Finally, after the basics have been covered, you will produce a project to showcase everything you've learned about the nParticle pipeline. By the end of this course, you'll know how to use Maya's nParticle System to create a huge variety of simulations. Software required: Autodesk Maya 2017.
Table of contents
- Overview of Maya Interface for nParticles 4m
- Using the nParticle Tool 8m
- Introduction to the Nucleus Node 9m
- Introduction to the nParticle Node 9m
- Using Fields and Forces 9m
- Using Passive Colliders 8m
- Using Omni and Directional Emitters 7m
- Using Volume Emitters 6m
- Emitting from Objects and Curves 8m
- Creating nParticles Caches 6m
- The Basics of Point Particles 4m
- Point Particle Render Types 9m
- Particle Types and Render Engines 9m
- Animating Point Particles with Fields 8m
- Rendering Point Particles with Hardware Renderers 11m
- Using Arnold with Point Particles 11m
- Rendering with the Volume Collector in Arnold 9m
- Using the Particle Collision Event Editor 10m
- Analyzing Your Assets 3m
- Painting Your Emission Rate Map 7m
- Creating & Animating the Newton Field 8m
- Adding in the Air Field 5m
- Creating Turbulence Through a Volume Axis Field 7m
- Finishing the First Energy Effect 8m
- Creating a Curve Field for the Primary Energy Blast Effect 8m
- Adjusting the Volume Axis Curve for the Energy Blast 9m
- Finalizing the Primary Energy Blast 7m