Maya to MotionBuilder Integration
In this tutorial, you will learn a Maya to MotionBuilder workflow. Software required: Autodesk Maya 2012 and MotionBuilder 2012.
What you'll learn
In this tutorial you will learn a Maya to MotionBuilder workflow. We'll start by learning how to clean up and optimize a motion captured-driven skeleton inside of Maya. We'll then learn how to Characterize the skeleton for retargeting within MotionBuilder. Afterwards, we'll explore the inter-operability between MotionBuilder and Maya and discuss how to work with their new Send To feature for transporting files back and forth between the two applications in a fraction of the time. We'll learn the retargeting process in MotionBuilder and also learn how to work with its Control Rig and Animation Layering systems to finesse performances. Finally, we'll send the animation back to Maya to finalize our scene. By the end of this tutorial, you'll learn how to use the tools in both Maya and MotionBuilder to polish, enhance, and retarget your character animations in half the time it would normally take. Software required: Autodesk Maya 2012 and MotionBuilder 2012.
Table of contents
- Creating a T-stance for the Skeleton 4m
- Cleaning up Motion Capture 7m
- Characterizing the Skeleton 12m
- Exporting from Maya to MotionBuilder with Send To 3m
- Retargeting Animation in MotionBuilder 9m
- Correcting the Retargeted Animation with Animation Layers 11m
- Sending the Animation Back to Maya to Finalize the Scene 9m