Maya Modeling Techniques: Werewolves
Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Software required: Maya 8.5.
What you'll learn
Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Great for intermediate artists. Popular highlights include: Box Modeling Techniques; Strategic Use of Edge Loops and Extruding Faces; Drawing Edges with Split Polygon Tool; Pushing and Pulling Points to Modify Shapes; Symmetrical Modeling; Using Interactive Sculpting to Quickly Create Volume; Extruding and Rerouting Muscle Groups; Reusing Geometry; Adding Resolution Strategically; Maintaining Model Contours; Blocking in Geometry; Adding Detail and Refining Geometry; Using Deformers Shape Geometry; Redirecting Edge Flow; Maintaining Volume. Software required: Maya 8.5.
Table of contents
- Overview of Project Techniques 4m
- Overview of Tools That Will Be Used in This Project 5m
- Setting up the Reference Images 3m
- Blocking out the Torso 9m
- Blocking out the Pelvis 7m
- Blocking out the Upper Leg 9m
- Blocking out the Lower Leg 10m
- Blocking out the Foot 8m
- Building out the Toes and Claws 22m
- Blocking out the Shoulder 5m
- Blocking out the Arm 9m
- Blocking out the Head 7m
- Shaping and Smoothing the Head 7m
- Blocking out the Upper Snout 5m
- Blocking out the Lower Snout 5m
- Adding Resolution and Shaping the Head 7m
- Blocking out the Ear 13m
- Blocking out the Eye Area 7m
- Building out the Chest Muscles 9m
- Building out the Muscles of the Shoulder 7m
- Building out the Back Muscles - Trapezius 8m
- Building out the Back Muscles - Latissimus Dorsi 9m
- Building out the Abdominal Muscles 10m
- Building out the Muscles of the Upper Leg 8m
- Building out the Hamstring Muscles 5m
- Building out the Calf Muscles 7m
- Building out the Biceps and Triceps 12m
- Building out the Muscles of the Forearm 7m
- Building the Base of the Hand 10m
- Adding Fingers to the Hand 23m
- Adding Detail to the Snout 7m
- Building the Nose 10m
- Adding Detail to the Eye Area 10m
- Building out the Inner Mouth Structure and Throat 12m
- Building the Gums 12m
- Building and Placing the Teeth 15m
- Finishing the Mouth Structure and Teeth 7m
- Building a Tongue 5m
- Taking a Step Back: Looking at the Changes or Fixes That Can Be Made 19m
- A Look at the Finished Werewolf 2m
- Conclusion 1m