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Maya Modeling Techniques: Werewolves

by Justin Marshall

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Software required: Maya 8.5.

What you'll learn

Learn Polygon and Sub-D modeling techniques and a production workflow for organic modeling in Maya with over six hours of project-based training. Great for intermediate artists. Popular highlights include: Box Modeling Techniques; Strategic Use of Edge Loops and Extruding Faces; Drawing Edges with Split Polygon Tool; Pushing and Pulling Points to Modify Shapes; Symmetrical Modeling; Using Interactive Sculpting to Quickly Create Volume; Extruding and Rerouting Muscle Groups; Reusing Geometry; Adding Resolution Strategically; Maintaining Model Contours; Blocking in Geometry; Adding Detail and Refining Geometry; Using Deformers Shape Geometry; Redirecting Edge Flow; Maintaining Volume. Software required: Maya 8.5.

Table of contents

Introduction and Project Overview
1min

About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

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