Maya Modeling Techniques: Automotive
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for film, games, commercials, and car design with 10 hours of project-driven training. Software required: Maya 8 or higher (Maya 8.5 required for project files).
What you'll learn
Learn a production workflow to automotive modeling and a multitude of techniques that can be used for film, games, commercials, and car design with 10 hours of project-driven training. Great for intermediate artists seeking fresh techniques. Popular highlights include: Establishing Automotive Line Flow; Creating NURBS Curve Framework; Modeling Contoured Panels; Adding Sub-D Resolution; Avoiding Creases and Dents with Edge Spacing; Adding Scoops to Curves Surfaces; Extracting Useful Geometry; Mirroring Detail; Troubleshooting Common Edge Loop Issues; Creative Uses of Extrusions; Converting Between Geometry; Moving Points Along Normals; Adding Tire Tread with Bump Maps; Modeling using Deformers; HDR Lighting Setup; mental ray Shading Techniques; Automotive Terminology and Concepts. Software required: Maya 8 or higher (Maya 8.5 required for project files).
Table of contents
- Overview of Project Techniques 2m
- Drawing out Significant Curves Along Body (Part 1) 11m
- Drawing out Significant Curves Along Body (Part 2) 8m
- Drawing out Significant Curves Along Body (Part 3) 12m
- Drawing out Significant Curves Along Body (Part 4) 20m
- Modifying Curves to Prepare for Surface Creation 15m
- Creating NURBS Panels from Curves (Part 1) 12m
- Creating NURBS Panels from Curves (Part 2) 12m
- Converting Panels to Polygons 7m
- Building Large Scoop on Side of Car 13m
- Modeling Lower Scoops 9m
- Adding Subd Resolution to Door and Side Panels (Part 1) 11m
- Adding Subd Resolution to Door and Side Panels (Part 2) 14m
- Adding Subd Resolution to Door and Side Panels (Part 3) 7m
- Adding Some Thickness to Bottom of Body 6m
- Extracting Headlight Cover and Well 12m
- Cutting out Body Panels 15m
- Adding Thickness to Body Panels 11m
- Continuing to Add Thickness to the Body Panels 14m
- Cutting out the Headlight Panel 16m
- Extruding in Scoops on the Front End 15m
- Building out the Bottom of the Bumper 7m
- Mirroring the Front End 4m
- Building the Grill 11m
- Mirroring Back End and Bridging the Gaps 9m
- Filling in Back End Geometry 9m
- Drawing out Edges to Prepare for Extrusion 5m
- Extruding in Sections of the Back End 20m
- Adding Subd Resolution to Back End 10m
- Creating Hood Geometry 8m
- Cutting out the Hood 4m
- Adding Thickness to the Hood Geometry 6m
- Building Scoop into Hood and Adding Resolution 8m
- Modeling Trunk 5m
- Adding Trunk Detail 3m
- Adding Pieces to the Side of the Trunk 1m
- Attaching the A-pillar to the Roof and Cutting out the Door 12m
- Adding a Scoop to the Roof 13m
- Modeling the B-pillar 5m
- Adding Thickness and Resolution to Side Pieces 6m
- Building Window Geometry Using Existing Curves 7m
- Adding Circular Detail to B-pillar 9m
- Building the Headlights 13m
- Adding a Spoiler 10m
- Building Taillights and Rear Panels 9m
- Adding Detail to Exhaust Panel and Adding Pipes 13m
- Modeling the Bottom Piece for the Back End 6m
- Adding the Fins 12m
- Fitting the Windshield and Backlight into the Car 5m
- Starting the Backlight Vent Housing 5m
- Finishing out the Backlight Vent by Adding Slats 10m
- Building a Tire and Rim 11m
- Modeling the Wheel's Spokes 14m
- Building the Brake Disc and Caliper 10m
- Mirroring Panels and Wheels 3m
- Building an Undercarriage 12m
- Modeling the Side Mirrors 12m
- Adding Windshield Wipers and Reflectors 18m
- Setting up HDR Lighting 9m
- Using mental ray Shaders to Create a Realistic Look 11m