Creating Modular Game Assets in Maya
When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
What you'll learn
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
Table of contents
- Building Your Building Blocks 3m
- Building a Standard Modular Piece 5m
- Setting up the UVs 7m
- Creating the Building Blocks Part 1 5m
- Creating the Building Blocks Part 2 6m
- Creating the Building Blocks Part 3 5m
- Creating the Floor Base Mesh for Sculpting 9m
- Creating the Walls Base Mesh for Sculpting 5m
- Using the Game Exporter 4m
- Creating Seamless Textures in Substance Painter 6m
- Adding Color and Texture to the Floor 6m
- Exaggerating the Crack's Details 7m
- Exaggerating the Carved Details 6m
- Exaggerating the Normal Map Details 7m
- Creating a Smart Material in Substance Painter 3m
- Texturing the Wall 4m
- Texturing the Ceiling and Exporting Textures 5m