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Course
- Core Tech
Maya 2019 Fundamentals: Rigging and Animation
Learn how to breathe life into your creations with Maya's Rigging and Animation workflows.
What you'll learn
Have you ever created a beautiful model but haven’t been sure how to breathe life into it? If so, Maya 2019 Fundamentals: Rigging and Animation is the course for you. In this course, you’ll get your character rigged and animated to drive your production forward. First, you'll learn how to set up your basic rig. Next, you'll finalize the rig to prepare for animation. Finally, you'll block out and polish your animation. When you're finished with this course, you'll feel comfortable rigging and animating at a basic level and will be ready to take your skills beyond the basics. Required Software: Maya 2019
Table of contents
- Module Overview | 1m 16s
- The Job of the Rigging Artist | 2m 15s
- Creating the Joints for the Front of the Drone | 6m 47s
- Creating the Root Joint | 4m 43s
- Naming the Joints | 3m 31s
- Creating the Joints for the Front Repulsor | 6m 25s
- Creating the Joints for the Mid Repulsor | 7m 43s
- Mirroring Joints | 4m 58s
- Beginning the Skinning Process | 4m 52s
- Finishing the Skinning | 7m 31s
About the author
Mark started out with an interest for animation at a young age, and it eventually transformed into a passion for the subject. Mark made an impact on the industry quickly, working for Pluralsight (Digital-Tutors) as an Animation and Rigging Instructor. Currently, he is working as an animator on the popular children's series Floogals for NBC Sprouts.
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