Exploring Maya 2017
by Justin Marshall and Eddie Russell
Maya is one of the most powerful and widely-used 3D applications in the industry. In this course, you'll learn about the different tools and workflows that Maya provides. Software required: Maya 2017.
What you'll learn
Maya is a very broad 3D application and it can be difficult at the beginning to know where to start. In this course, Exploring Maya 2017, you'll get an overview of several of the key areas of Maya and some examples of how to put that knowledge into practice. You'll begin by getting an overview of the Maya interface and you'll learn to navigate the 3D view where you'll be able to interact with all of your models and scenes. Next you'll take a look at how to work with 3D models and you'll learn about some of Maya's modeling tools and workflows. Animation is next, as you learn to set key frames, modify timing, and work with your playback controls to get your models moving around the scene. You'll also learn to work with materials and textures to give your models the appearance of different types of surfaces. You'll finish the course by learning to add and manipulate lights in your scenes, and use Arnold to render out final images of your projects. This course will give you a great head start on working in Maya, but it only scratches the surface of this powerful 3D application. Software required: Maya 2017.
About the authors
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist.
As an author, Justin enjoys collaborating with fellow authors, especially on project... mores like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.
Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... moreials as well as lighting. Eddie takes pride in helping creative professionals overcome the barriers of technology and software so that they can effortlessly harness their creativity in their own projects.
While teaching with Pluralsight, Eddie has had the opportunity to contribute to many exciting projects. He's also contributed creative training articles to both Photoshop Creative and ImagineFX. Eddie's favorite project as a tutor has been taking part in the Transforming Robot Production Pipeline series. So if you're ready to learn environment art, texturing, or rendering from the ground up, or your graphic designs lack that special "it" factor, let Eddie unlock your potential as an artist.