Building Walk Cycles in Maya 2017
Discover the creation and mirroring of the four basic walk poses and shows several different and unique techniques for refining and expanding the cycle into keyframed animation. Software required: Autodesk Maya 2017.
What you'll learn
Have you ever needed a walk cycle for your animation in Maya? If so then this course is for you. In this course, Building Walk Cycles in Maya 2017, you'll cover walk cycle creation from gathering references to final translation of cycled animation into forward motion. First, you'll begin by learning good sources of reference material and how to create and mirror the four basic poses of a walk. Next, you'll then jump in and learn varying poses and timing to give your walk cycles different flavors. Then, you'll discover how to refine those poses and timings using the graph editor. Finally, you'll explore time-saving baking techniques for converting cycled animation to keyframed movement. By the end of this course, you'll have learned a set of fairly sophisticated techniques for creating walks that you can apply to your own characters, animations, and productions. Software required: Autodesk Maya 2017.
Table of contents
- The Continuum of Believability 5m
- The Four Walk Cycle Extremes 6m
- Creating the Contact Pose 10m
- Building the Opposite Side Contact Pose 8m
- Using Maya's Keyframe Interpolation to Build the Passing Pose 11m
- Building the Impact Pose 8m
- The Extension Pose 8m
- Varying Poses Within the Cycle 9m
- Playing with Variations in Timing 9m