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Material Creation Workflows in UDK

In this series of UDK tutorials we will learn the core fundamentals of creating materials in UDK. Software required: Unreal Development Kit (February 2013 Beta).

Joshua Kinney - Pluralsight course - Material Creation Workflows in UDK
by Joshua Kinney

What you'll learn

In this series of UDK tutorials we will learn the core fundamentals of creating materials in UDK. We'll start out by breaking down the interface and learning how to navigate the graph and previewer. Then we'll jump into learning the anatomy of the material node and expressions. Once we have a clear understanding of how materials are made, we'll dive into creating a basic material with a diffuse, specular and normal map. After that, we'll push our basic material further by enhancing the specular and normal map with expressions. Then we'll finish the UDK training by experimenting with some really awesome expressions and maps. Software required: Unreal Development Kit (February 2013 Beta).

Table of contents

About the author

Joshua Kinney - Pluralsight course - Material Creation Workflows in UDK
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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