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Material Creation Workflows in CryENGINE

In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).

Joshua Kinney - Pluralsight course - Material Creation Workflows in CryENGINE
by Joshua Kinney

What you'll learn

In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished, we'll jump right into creating our first material, where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on to some of the more advanced shaders, where we'll see how CryENGINE pulls off its beautiful graphics. Software required: CryENGINE 3.4 Free SDK (Build 3696).

Table of contents

About the author

Joshua Kinney - Pluralsight course - Material Creation Workflows in CryENGINE
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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