Material Creation Workflows in CryENGINE
In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. Software required: CryENGINE 3.4 Free SDK (Build 3696).
What you'll learn
In this series of CryENGINE tutorials, we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished, we'll jump right into creating our first material, where we'll learn the difference between a material and a multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on to some of the more advanced shaders, where we'll see how CryENGINE pulls off its beautiful graphics. Software required: CryENGINE 3.4 Free SDK (Build 3696).
Table of contents
- Material Editor Overview 8m
- Material Creation Basics 8m
- Basic Asset Creation Workflow 12m
- Exploring the Illum Shader Parameters 11m
- Working with Different Texture Map Types 13m
- Creating Environment Probes 9m
- Creating Reflective Materials 12m
- Using the HumanSkin Shader 8m
- Controlling the Hair Shader 11m
- Parallax Occlusion Mapping 11m