Material Creation Workflows in 3ds Max
In this course we will add materials to a stylized computer to simulate a variety of surfaces. Software required: 3ds Max 2010 and up.
What you'll learn
In this course we will add materials to a stylized computer to simulate a variety of surfaces. Adding materials and textures to your models to achieve specific effects can sometimes be challenging. In this course we'll look at a number of options for producing these effects using a cartoony set piece as an example. We'll look at the process of adding materials to objects in general an the go over how to create materials to simulate specific looks like metal, plastic, ceramic, leather, and rubber. We'll also create an illuminated button with gradient ramps and use lens effects to add a post render glow to electric arcs. Upon completion, you have a great idea of how to quickly create the kinds of materials you'll need for your projects. Software required: 3ds Max 2010 and up.
Table of contents
- Adding Standard Materials 6m
- Creating Plastic Materials 9m
- Adding Ceramic and Glass Materials 6m
- Creating Leather and Rubber Materials 5m
- Using Gradients with Materials 5m
- Adding Metal Materials 6m
- Creating Painted Metal Materials 7m
- Creating an Electric Material 5m
- Adding a Glow to the Scene 6m
- Creating a Glowing Liquid Material 6m