Establishing a Texturing Pipeline Between MARI and ZBrush
by Eddie Russell and Justin Marshall
ZBrush is a very popular high-resolution sculpting application. MARI is a very powerful texture painting application. Learn how to prepare your ZBrush assets and move them to MARI for painting. Software required: MARI 3.1v1, ZBrush 4R7.
What you'll learn
This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you'll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you'll learn about topology and resolution management as well as UV creation and geometry export. From there, you'll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You'll learn how to configure these projects using channels and shaders in MARI. Then, you'll explore how to effectively paint your assets using MARI's Paintbrush and Paint Through tool. Finally, you'll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you'll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. Software required: MARI 3.1v1, ZBrush 4R7.
About the authors
Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... moreials as well as lighting. Eddie takes pride in helping creative professionals overcome the barriers of technology and software so that they can effortlessly harness their creativity in their own projects.
While teaching with Pluralsight, Eddie has had the opportunity to contribute to many exciting projects. He's also contributed creative training articles to both Photoshop Creative and ImagineFX. Eddie's favorite project as a tutor has been taking part in the Transforming Robot Production Pipeline series. So if you're ready to learn environment art, texturing, or rendering from the ground up, or your graphic designs lack that special "it" factor, let Eddie unlock your potential as an artist.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist.
As an author, Justin enjoys collaborating with fellow authors, especially on project... mores like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.