Creating Low Resolution Environments in Maya and Photoshop
In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Software required: Maya 2011, Photoshop CS3.
What you'll learn
In this series of lessons, we'll go through the process of building and texturing a disused sci-fi environment. Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work. Software required: Maya 2011, Photoshop CS3.
Table of contents
- Building the Main Geometry 6m
- Adding the Recovery Rooms 9m
- Modeling the Roof 8m
- Extracting the Recovery Area 10m
- Building the Doorway and Doors 9m
- Modeling the Pod Base 10m
- Building the Main Pod Geometry 11m
- Adding the Pod Windows 14m
- Adding Final Detail to the Pod 17m
- Building the Pod Framework 14m
- Finishing the Pod Framework 17m
- Completing the Pod Section 17m
- Building Benches and Beds 7m
- Modeling Final Details 15m
- Creating a UV Layout for the Floor 15m
- Laying Out UVs for the Walls and Windows 11m
- Creating a UV Layout for the Recovery Area 8m
- Creating UVs for the Roof 13m
- Creating a UV Layout for the Pod Base 9m
- Laying Out UVs for the Pod Frame 9m
- Creating UVs for the Pod 9m
- Beginning the Floor Texture Map 15m
- Adding Markings to the Floor 10m
- Creating a Texture for the Walls 16m
- Building a Texture for the Recovery Area 12m
- Texturing the Windows and Adding Detail to the Pipes 8m
- Creating a Texture for the Roof 10m
- Texturing the Base of the Pods 10m
- Texturing the Pod Frame 8m
- Adding Texture to the Pod Window 5m
- Texturing the Pod 9m
- Applying Textures and Adding Final Detail 9m