Low Polygon Texturing in MARI
In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. Software required: MARI 1.4v3.
What you'll learn
In this MARI tutorial, we will learn about the process of texturing low poly models in MARI. We'll get started with this tutorial by setting up our project ,including some selection groups that will make things easier going forward. From here, we'll dive right in and project some skin textures on our model using some reference photos. Next we will shift our attention to her armor, create diffuse, bump, and specular information to match a piece of concept art. Moving on, we will learn about the process of painting in details that don't exist in our mesh but add visual appeal to the final textures. Finally, we will wrap things up by consolidating the channels moving through our shader, bake them, and then export our maps out of MARI. After completing this tutorial, you'll be familiar with tools and techniques that can be used in a production pipeline to texture a low poly game character in MARI. Software required: MARI 1.4v3.
Table of contents
- Creating a Project and Setting up Selection Groups 11m
- Projecting Skin Textures 12m
- Building Base Colors for the Armor 14m
- Refining Shapes That Define Recessed Areas in the Armor 13m
- Projecting Flourishes for Armor with Stencils 14m
- Transferring Details from One Shell to Another 12m
- Adding Texture to Red Areas of Armor 9m
- Creating a Bump for Armor Details 8m
- Creating a Bump for Red Areas of Armor 9m
- Blocking in Areas of Additional Painted Detail 12m
- Cleaning up Areas and Creating a Mask for Painted Details 9m
- Beginning to Paint Detail for Leather Wraps 12m
- Continuing to Paint Detail for the Leather Wraps 14m
- Defining Specularity Info for Base Colors 17m
- Painting Scratches and Wear for Our Low Poly Model 17m
- Painting Dirt for Our Low Poly Model 12m
- Color Correcting Skin Tones 8m
- Combining Multiple Bump Channels into One 13m
- Touching up the Hand Painted Detail in Our Textures 11m
- Baking and Exporting Texture Maps 6m