Creating a Low-poly Game Building in Maya
Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. Software required: Maya 2013, Photoshop 2014 CC.
What you'll learn
Throughout this tutorial, you will learn how to model and texture a building from the concept art stage to the final model. We will also learn how to quickly generate texture maps for a low-poly asset. When working as an environment artist in the games industry, you actually spend a lot of your time making individual buildings and props to fill in your level. By the end of this tutorial, you will learn some best practices for low-polygon modeling and texturing for games and be able to apply those to your work. Software required: Maya 2013, Photoshop 2014 CC.
Table of contents
- Looking at Concept Art and the Completed Building 2m
- Modeling the Building Forms 3m
- Modeling the Window 6m
- Texturing the Window 7m
- Texturing the Planter Box 11m
- Placing the Windows Around the Building 5m
- Modeling and Texturing the Door 15m
- Adding the Door Keystone 7m
- Modeling the Stair and Banisters 7m
- Texturing the Stair and Banisters 8m
- Adding Awnings to Windows 11m
- Modeling the Trim and Texturing the Roof 9m
- Texturing the Trim 7m
- Adding Additional Details 9m
- Making the Trim Detail Pieces 9m
- Texturing the Walls and Foundation 10m
- Adding the Air Conditioners 10m
- Reviewing Our Model 2m