Creating Loopable Animations for Games in 3ds Max and After Effects
In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.
What you'll learn
In this 3ds Max and After Effects tutorial, we'll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets. These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We'll start by understanding important concepts such as the importance of sprite sheets and why you'll use them. Once we have an understanding of the basics, we'll create loopable animations for multiple assets. To wrap up, we'll create sprite sheets using TexturePacker Pro. By the end of this 3ds Max and After Effects training, you'll be able to create loopable animations and sprite sheets for your isometric and mobile games. Software required: 3ds Max 2014, Adobe After Effects CS6, and TexturePacker Pro.
Table of contents
- Understanding the Concept 10m
- Creating Loopable Animation for Windmill 9m
- Fixing Texture of Windmill in Animation Loop 10m
- Creating Falling Leaves 9m
- Adding Randomization to Leaves Animation 11m
- Animating a Conveyor Belt Animation 12m
- Adding Stones and Their Animation to the Belt 11m
- Animating a Loopable Water Fountain 11m
- Creating Loopable Waterfall Animation Using Particles 12m
- Animating Cloth and Flag 9m
- Fixing Flag Animation and Animating a Cloth Banner 10m
- Creating Basic Animations of Animals Using Modifiers 8m
- Using Multiple Modifiers to Animate Head 9m
- Creating Smoke in After Effects Using Particular 8m
- Making the Smoke Loopable 10m
- Creating Fireworks in After Effects Using Particular 11m
- Adding 2D Effects to Rendered Water in After Effects 11m
- Creating Sprite Sheets Using Texturepacker 11m
- Reviewing What We've Learned 7m