Logo Animation in CINEMA 4D and After Effects
In this series of CINEMA 4D and After Effects tutorials, we'll be taking a logo from its flat design to a fully-composited 3D logo animation. Software required: Illustrator 2014.0.0, CINEMA 4D Studio R16, After Effects 2014.0.2, Knoll Light Factory, Trapcode Pa.
What you'll learn
In this series of CINEMA 4D and After Effects tutorials, we'll be taking a logo from its flat design to a fully-composited 3D logo animation. We'll begin by learning how to prepare the logo in Illustrator to be imported as splines to CINEMA 4D. Then, we'll add depth, rotation, camera movement, lighting and materials to bring the logo to life. We'll learn how to add some quick variation to the look of the animation with MoGraph and how to use tags to get a quick, easy, and effective camera animation. Once we set up the render in CINEMA 4D, we move on to After Effects, where we'll begin the compositing process. In the After Effects portion of the course, we'll add lens flares that play an important role in the overall look of the animation. We also add particles that help to sell the depth that we established with our camera settings in the 3D application. We finish off by adding a few realistic lens effects that punch up the final look from good, to great. By the end of this CINEMA 4D and After Effects training, you'll know how to take a flat logo and turn it into something amazing. Software required: Illustrator 2014.0.0, CINEMA 4D Studio R16, After Effects 2014.0.2, Knoll Light Factory, Trapcode Pa.
Table of contents
- Planning Your Animation to Align with Your Logo Theme 7m
- Saving and Importing Your Logo to Work in CINEMA 4D 8m
- Adding Depth to the Logo 8m
- Creating the Camera Movement with Tags and Splines 8m
- Animating the Logo Movement 10m
- Tweaking the Logo Rotation Values and F-curves 5m
- Adding Secondary Assets to the Shot 12m
- Creating Materials for the Logo and Other Assets 8m
- Adding and Editing the Sky and Lighting the Shot 10m
- Adding Lights to Use as Flares in After Effects 7m
- Changing the Camera's Depth Settings 4m
- Setting up Object Buffers and Baking the Camera Movement 9m
- Setting up the Render Settings and Rendering 14m
- Importing the Rendered Frames into After Effects 3m
- Using the Object Buffers and Color Pass to Create Separate Layers 7m
- Combining the Camera Lens Blur Effect and the Depth Map Pass 6m
- Using the Cineware and Knoll Light Factory to Create Lens Flares 11m
- Creating an Obscuration Layer for the Lens Flares 10m
- Adding Particles with Particular 12m
- Adding Lens Effects 14m