Linear Workflow Strategies in MARI
by Eddie Russell
With the emergence of physically accurate shaders and lighting in the film and game industries, linear workflow has emerged as sort of a buzz word in the community. Software required: MARI 2.6v2.
What you'll learn
Typically, linear workflow impacts the rendering artist and beyond in the production pipeline but it will only benefit texture painters to use a linear workflow when painting their textures if they know the textures will be rendered using one. In this MARI tutorial, we won't be painting an asset step by step, but rather exploring the tools for implementing a linear workflow in MARI. We'll start by learning how the sRGB and linear color spaces differ. From here we'll learn how to create projects in MARI for use with linear workflow. Next we'll learn about MARI's implementation of color management and then about some important considerations for painting textures using a linear workflow. Finally we'll wrap this course up by learning how to export 8-bit and 32-bit textures out of MARI. After finishing this MARI training, you should be ready to start implementing linear workflow in your own texturing projects. Software required: MARI 2.6v2.
About the author
Eddie began teaching creative professionals over ten years ago for Digital Tutors. In 2014 Digital Tutors was acquired by Pluralsight and he continued his focus on creating high quality training for artists in both the film and games industries. With a background in graphic design and illustration Eddie has always been focused on visual appeal. This can be seen through his courses in which he shares secrets for achieving production level quality for concept art, illustrations, textures, mater... moreials as well as lighting. Eddie takes pride in helping creative professionals overcome the barriers of technology and software so that they can effortlessly harness their creativity in their own projects.
While teaching with Pluralsight, Eddie has had the opportunity to contribute to many exciting projects. He's also contributed creative training articles to both Photoshop Creative and ImagineFX. Eddie's favorite project as a tutor has been taking part in the Transforming Robot Production Pipeline series. So if you're ready to learn environment art, texturing, or rendering from the ground up, or your graphic designs lack that special "it" factor, let Eddie unlock your potential as an artist.