Linear Workflow Rendering Strategies in Maya 2016
In this Maya tutorial, we'll learn about the linear color space. Software required: Maya 2016.
What you'll learn
In this Maya tutorial, we'll learn about the linear color space. Using a linear workflow should be an important part of any lighting and rendering artist's process regardless of the application or renderer they use. Fortunately, for Maya artists, this process has seen significant improvements in Maya 2016 in the form of a completely new Color Management system. We'll pull that system apart here in this course so that you can fully understand how to use it. We'll start out by learning what linear workflow is and what it does for the scenes that we render. From here, we'll learn how to access and use Maya's new Color Management system. We'll learn how it applies color transforms where we need them in order to make sure that the textures, materials and lights we are using in our scene all render in the correct color space and are displayed or output in the correct color space. By the end of this Maya training, you'll have a firm grasp on how you can start implementing a linear workflow in your own renders. Software required: Maya 2016.
Table of contents
- Understanding Linear Workflow 13m
- Using the Color Management Features of Maya 12m
- Incorporating Open Color Io into Maya's Color Management 5m
- The Importance of Scene Scale and Realistic Lighting 12m
- Understanding Gamma Correction for Materials 9m
- Understanding Gamma Correction for Textures 12m
- Controlling Color Management Within the Viewport and Render View 6m
- Outputting Color Managed Files 5m
- Using a Linear Workflow with Render Passes 15m
- When to Avoid Gamma-correction in Maya 12m