Likeness Sculpting in ZBrush
Throughout this ZBrush tutorial, we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques. Software required: ZBrush 4R6.
What you'll learn
Throughout this ZBrush tutorial, we'll go from choosing a reference face to getting our hands dirty in ZBrush and testing our mettle as well as sculpting techniques. The key to succeeding in this tutorial will be focusing on observation, training your eye and picking out the details that make our reference face unique. The techniques we'll cover are worthwhile and necessary for any artist looking to improve their facial sculpting abilities. By the end of this ZBrush training, no face should pose a challenge with the tools and techniques we have provided you. Software required: ZBrush 4R6.
Table of contents
- Explaining Good and Bad Reference 10m
- Analyzing Our Reference Face 3m
- Establishing the Initial Shape of Our Face 8m
- Blocking in Some Rough Features 8m
- Adding Eyes to Our Face 8m
- Working on the Nose 7m
- Adding More Form to the Mouth 6m
- Sculpting Basic Ears 5m
- Adding Simple Hair 7m
- Refining the Face 8m
- Breaking Symmetry 9m
- Adjusting the Eyes 6m
- Refining the Nose 10m
- Defining the Lips 6m
- Retopology with Zremesher 9m
- Finalizing the Ears 5m
- Sculpting Quick Hair Techniques 9m
- Detailing Techniques for Lips 7m
- Adding Wrinkles 6m
- Creating Skin Textures 9m
- Adding the Finishing Touches 11m