Lighting and Rendering a Sci-Fi Hero using V-Ray in Maya
In this tutorial we will learn to light and render a highly detailed Sci-Fi character using V-Ray, Maya and NUKE. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7, .
What you'll learn
In this tutorial we will learn to light and render a highly detailed Sci-Fi character using V-Ray, Maya and NUKE. We'll look at the steps required to setup V-Ray lights using camera projection techniques. To start we will use V-RayLightRect to setup a simple scene. Along the way we will use camera projection techniques to setup the lighting for our Sci-Fi hero, finally we will create precomps/lighting comps using NUKE. By the end of this tutorial you will have a solid understanding of the workflows that are required to light, render and precomp a highly detailed Sci-fi character. Software required: Maya 2014, V-Ray 2.4 for Maya, NUKE 7, .
Table of contents
- Setting up Our Lighting Scene 9m
- Setting up VRayLightRect 9m
- Setting up Our Character's Mesh 10m
- Continue Setting up Our Character 10m
- Setting up Camera Tracking Data in NUKE 10m
- Exporting Camera Data 10m
- Setting Our Camera Locators 8m
- Using V-Ray Rt to Setup VRayLightRect 9m
- Using Camera Projections 9m
- Starting Global Illumination Set Up 9m
- Casting Global Illumination Bounce 9m
- Adding Pieces to Our Model 9m
- Adding Final Touches to Our Laser 10m
- Optimizing Our Scene 9m
- Setting Scene for Render 9m
- Adding Render Elements 9m
- Creating Our Fog Layer 9m
- Adding a Chrome Pass 9m
- Starting Lighting Comps in NUKE 9m
- Expanding Our Light Comp 9m
- Comping Additional Passes 9m
- Creating Our Final Lighting Comp 9m
- Finalizing Our Pre/light Comp 6m