Lighting in CryENGINE
In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. Software required: CryENGINE 3.4 (Build 3696)
What you'll learn
In this series of CryENGINE tutorials we're going to learn how to utilize lights in CryENGINE. We'll start of by learning the basics of lighting using the Lighting tool, which allows us to change the time of day, sun position, sun direction and the length of dawn and dusk. Then we'll jump into the Time of Day settings that will allow us to create the desired look of our environment's lighting. We'll learn about all of the major parameters in the Time of Day settings and how they affect the world in CryENGINE. After that we'll learn how to fully utilize deferred lighting and destroyable lights. Then we'll wrap up the course by discussing five major guidelines to lighting a level. Software required: CryENGINE 3.4 (Build 3696)
Table of contents
- Using the Lighting Tool 7m
- The Time of Day Interface 9m
- The Sky Parameters 15m
- The Fog Parameters 9m
- The Sky Light and Night Sky Parameters 10m
- Cloud Shading and Sun Rays Effects 7m
- Using Deferred Lights 11m
- Using Projectors and Styles on Deferred Lights 9m
- Destroyable Lights 9m
- Blocking in the Lighting 15m
- Highlighting Paths 15m
- Using Lights to Identify Objectives and Threats 8m
- Using Lights to Hint to Extras in a Level 8m