Creating Light Rigs in Maya
In this tutorial, we will learn how to set up a simple light rig to effectively highlight and show off your modeled assets. Software required: Maya 2012 and up .
What you'll learn
In this tutorial, we will learn how to set up a simple light rig to effectively highlight and show off your modeled assets. This series of lessons will walk through the absolute basics of lighting for presentation - or, simply, lighting from a non-lighter's perspective. Showcasing your work is an essential part of being a CG artist, and lighting is essential to showing off. We will talk about the absolute basics of creating and placing a light, three-point setups, methods for creating wireframe renders, and a handful of other helpful tips and techniques for artists who want a hit-the-ground-running guide to lighting. Software required: Maya 2012 and up .
Table of contents
- Light Basics 12m
- Basic Light Attributes 14m
- Three-point Lighting 12m
- Continuing Our Three-point Setup 13m
- Linear Workflow 8m
- Tweaking Lights for Different Effects 11m
- Three-point Recap and Workflow 6m
- Shaders and Light Color 17m
- Wireframes with the Toon Shader 6m
- Wireframes with Unitized UVs 7m
- Wireframes with a Vector Render 11m
- Light Linking Tips and Tricks 16m
- Tweaking Lights for Multiple Angles 10m
- Final Lighting Adjustments 8m
- Lighter's Friend Walkthrough 9m