Introduction to ZBrush
In this tutorial, we'll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application. Software required: ZBrush 4R5.
What you'll learn
In this tutorial, we'll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application. We'll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site. Software required: ZBrush 4R5.
Table of contents
- Basics of the Interface 9m
- Getting Started in ZBrush 7m
- Understanding the 2.5D Canvas 7m
- Basics of Creating Geometry 10m
- Working with Files 8m
- Setting Display Options 6m
- Setting up Reference Images 8m
- Transforming 3D Objects 7m
- Subdividing Geometry 8m
- Basic Sculpting 9m
- Basic Polypainting 8m
- Working with Masks 8m
- Deforming Geometry 8m
- Working with Polygroups 13m
- Adding Materials 8m
- Using Textures 8m
- Mesh Creation: Zspheres 8m
- Working with Subtools 10m
- Mesh Creation: Shadowbox 8m
- Mesh Creation: Dynamesh 10m
- Insert Mesh Techniques 9m
- Remeshing Geometry 7m
- Projecting Detail into Meshes 8m
- Hard Surface Modeling 10m
- Using Panel Loops 11m
- Topology Tools 12m
- Advanced Sculpting Concepts 11m
- Surface Noise 6m
- Advanced Polypainting Concepts 14m
- Spotlight 10m
- Posing Characters 7m
- Using 3D Layers 6m
- Using Fibermesh 12m
- Using Morph Targets 3m
- Using Micromesh 10m
- Creating Puddle with Dynamesh 11m
- Extracting Slime on the Worm 6m
- Rendering in ZBrush 9m
- Basics of Lighting 6m
- Outputting Images from ZBrush 7m
- Creating UVs in ZBrush 9m
- Creating and Exporting Maps 7m
- Software Integration 12m