Introduction to Walk Cycles in Toon Boom Harmony
By utilizing the methods and approaches in this tutorial, you'll be able to get started with your own walk cycles in Toon Boom Harmony with confidence while also having a lot of fun. Software required: Toon Boom Harmony 10.0.1.
What you'll learn
By utilizing the methods and approaches in this tutorial, you'll be able to get started with your own walk cycles in Toon Boom Harmony with confidence while also having a lot of fun. We'll begin by blocking out the contact, down, passing, and up positions of our cartoon duck. Following this we'll learn how we can copy and paste the key frames of these poses to create a loop for our character's walk cycle. From here we'll focus on animating the feet and arms independently from our poses and explore how this will allow us more control on the animation of both. To round out our walk cycle we'll learn how we can add some ease to different body parts using the bezier editor. We'll finish by showing how we can move our walk cycle along a path by using a peg. While we'll be using Toon Boom Harmony for this demonstration, everything that we'll be covering will be applicable to both Animate and Animate Pro with the exception of the deformation tools. Software required: Toon Boom Harmony 10.0.1.
Table of contents
- Positioning the Contact Pose 7m
- Positioning the Down Pose 5m
- Positioning the Passing Pose 6m
- Positioning the up Pose 5m
- Copying Key Frames for Second Contact Pose 9m
- Positioning the Feet 12m
- Blocking the Arms and Hands 10m
- Setting Ease in the Bezier Editor 12m
- Moving Our Walk Cycle Across a Path 12m