Introduction to Unreal Engine 4
In this tutorial we will learn the basics of working in the Unreal Editor. Software required: Unreal Engine 4.0.
What you'll learn
In this tutorial we will learn the basics of working in the Unreal Editor. We'll start our journey by learning the basics through exploring the interface, learning how to navigate and manipulate the viewports, how to place and manipulate actors and how to effectively use BSP geometry. Once we've gotten the hang of the basics, we'll dive into blocking out our interior room. Here we'll learn how the blocking phase is a critical part of creating levels in Unreal. After that, we'll replace that geometry with static mesh assets that will be used for the final look of our level. From here it just gets better because we'll learn the basics of material creation, which is one of the engine's most powerful features. Here we'll learn how to begin building up a material from scratch and use it to drive our instanced materials. Then we'll start to create the final look of our level by creating a landscape, complete with foliage, light, and particles. Finally, we'll just scratch the surface of Blueprint, Unreal Engine 4's new visual scripting interface, by creating a simple toggleable light. Software required: Unreal Engine 4.0.
Table of contents
- Creating a New Project 5m
- Unreal Engine Interface Overview 7m
- Customizing the Interface 7m
- Viewport Navigation 6m
- Placing and Manipulating Actors 8m
- Utilizing Advanced Manipulation Techniques 7m
- Bsp Geometry Basics 8m
- The Content Browser 6m
- Blocking in the Level 9m
- Cutting out Windows 9m
- Finishing the Blocking Phase 8m
- Importing Static Mesh Assets 9m
- Placing Our Walls 8m
- Finishing the Outside Walls 9m
- Finishing the Room Structure 10m
- Placing the Doors and Windows 11m
- Lighting Basics 6m
- Material Editor Basics 7m
- Creating Our First Material 7m
- Creating a Painted Wood Material 7m
- Finishing the Painted Wood Material 8m
- Using Parameters to Set up Instanced Materials 7m
- Using Instanced Materials 10m
- Applying Materials to Our Room 11m
- Lighting the Environment 10m
- Creating a Landscape 8m
- Adding Foliage to the Landscape 9m
- Set Dressing Basics 10m
- Finalizing the Visuals 4m
- Creating a Toggleable Light 11m