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Introduction to Unity 3.4

In this Unity tutorial, we will learn how to effectively utilize the game engine. Software required: Unity 3.4.

Joshua Kinney - Pluralsight course - Introduction to Unity 3.4
by Joshua Kinney

What you'll learn

In this Unity tutorial, we will learn how to effectively utilize the game engine. Over the tutorial, we will learn how to use the Unity editor interface as well as how to navigate in the scene view. From there, we will learn how to import assets and how to create prefabs. Then we will shape our level even more by adding character controllers, colliders, lights, materials and physics. We will then finish the tutorial by learning how to use scripting in order to make our level interactive. Software required: Unity 3.4.

Table of contents

About the author

Joshua Kinney - Pluralsight course - Introduction to Unity 3.4
Joshua Kinney

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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