Introduction to Unity 4
In this series of Unity tutorials, we are going to learn about the core features in Unity. Software required: Unity 4.1.
What you'll learn
In this series of Unity tutorials, we are going to learn about the core features in Unity. We will start out by learning the Unity Interface where we'll talk about the different panels and tools available in the Unity editor. From there we'll learn how to properly export and import assets into Unity. With those assets imported, we'll discuss how to create prefabs that will help us speed up the construction process of our level. Then we'll learn how to create and apply materials to our level prefabs. Then we'll take our textured prefabs and build a simple game environment. Once the base level has been built, we will talk about adding props and set dressing our level. From there we'll continue full speed by learning how to add lights, particles, and physics objects. Once we're happy with our level, we'll jump into scripting in Unity. We'll learn how to create a random player spawn, a HUD, item pickups, and so much more. Finally, we'll end the course with how to publish our game to the platform of our choosing. Software required: Unity 4.1.
Table of contents
- Breaking Down the Interface 11m
- File Management and Project Organization 11m
- Creating Prefabs 11m
- Creating Materials 10m
- Assembling the Level 9m
- Set Dressing the Level 14m
- Adding Lights 10m
- Baking Lightmaps 12m
- Creating Particle Systems 11m
- Working with Physics 10m
- Getting Started with Scripting 10m
- Creating the Player Spawn Controller 11m
- Finishing the Player Spawn Controller 8m
- Creating the Game State Script 12m
- Scripting the Hud 13m
- Creating Items in Unity 14m
- Creating the Lantern Functionality 19m
- Loading Levels 8m
- Publishing Our Game 9m