Introduction to Tracking in Fusion
In this series of lessons, we'll learn how to use Fusion's tracker to analyze real-life footage to find the movement of parts of the scene. Software required: Fusion 6.0 for project files.
What you'll learn
In this series of lessons, we'll learn how to use Fusion's tracker to analyze real-life footage to find the movement of parts of the scene. This is an important technique for matching an image or animation's position, rotation, scale, and perspective to film. We'll begin this project by doing a simple one-point track using some easy footage, and we'll also learn two methods to apply that movement information to other tools. We'll then learn how to do a two-point track on real footage and create a black-bar effect over someone's eyes. Lastly, we'll track the four corners of a television screen to replace the image on the screen and composite the reflections. We'll then learn some tips for getting a track from difficult footage using color correction techniques. Software required: Fusion 6.0 for project files.
Table of contents
- Getting Started with the Tracker: One-point Tracking 6m
- Using the Tracker and Translate Nodes to Apply Animation 7m
- Creating a Two-point Track 8m
- Editing Tracking Data in Fusion 4m
- Four-point Tracking and Fixing Jumping Trackers 5m
- Using a Matte Control to Clean a Four-point Track 6m
- Compositing the Reflection Onto the Four-point Track 9m
- Creating a Clean Track Using Color Correction Techniques 6m