Introduction to Toon Boom Animate Pro
Welcome to the introductory Toon Boom Animate Pro tutorial. Software required: Toon Boom Animate Pro 3.
What you'll learn
Welcome to the introductory Toon Boom Animate Pro tutorial. Animate Pro has all the tools and features you'll need to create stunning 2D animations. We'll begin this process with an overview of the interface so that you can understand how to manage views, toolbars, change keyboard shortcut preferences, and save custom workspaces. Following this, we'll learn how to create layers and drawing cells in the timeline view and begin creating a cutout styled character. We'll also learn about vector drawing tools like the pencil and brush and the differences in their vector lines. We'll also spend several lessons learning how to edit and clean up line work using the contour editor, select, and cutter tools. As we begin to apply color to our project, we'll learn the benefit of the paint tool and how to create custom swatches in the color view. With the pieces of our character created, we'll dive into some essential tools, features, and practices for rigging our character for animation. Along the way we'll learn how to manage the structure our entire project using a module-based workflow with the network view. Finally, we'll conclude by setting keyframes and creating some animation. After watching this Toon Boom Animate Pro training, you'll be equipped with the knowledge you need to hit the ground running to create awesome animations in Toon Boom Animate Pro! Software required: Toon Boom Animate Pro 3.
Table of contents
- Interface Overview 9m
- Creating Layers and Cells in the Timeline View 8m
- Pencil and Brush Tools 8m
- Contour Editor Tool 9m
- Select and Cutter Tool 11m
- Flattening Line Work 7m
- The Color View 8m
- Line and Color Art Modes 7m
- The Paint Tool 10m
- The Network View 12m
- Hierarchy Setup for Rigging Cutout Characters 7m
- Pegs and Pivots 13m
- Basic Rigging with Ik Bones 11m
- Basic Rigging with Deformer Bones 11m
- Creating Symbols 11m
- Editing Our Symbol Frames Using Drawing Substitutions 8m
- Setting Key-frames 8m
- Editing Key-frames 9m
- Importing a Psd for Our Background 7m