Introduction to Substance Painter
In this Substance Painter tutorial, we'll cover the basics of the entire software from the ground up. Software required: Substance Painter v1.0.0.
What you'll learn
In this Substance Painter tutorial, we'll cover the basics of the entire software from the ground up. Texture painting can be such a convoluted process when it comes to making sure you've painted each and every map you need for an object. Not to mention the obvious creative disconnect that occurs when you paint each map one at a time. Substance Painter is an amazing application that provides a truly innovative and intuitive painting experience, in that it allows you to paint and preview all of your maps at the same time. To get started with this course, we'll first learn how to create and save a Substance Painter project. From here, we'll take a birds eye view of the interface, learning where all the important things are located. Working in Substance Painter is a little different than other products on the market so next, we'll break down the basic workflow for painting effectively inside of it. From here, we'll begin the process of painting the standard PBR (or physically based rendering) maps for our angry worm asset. We'll proceed step-by-step so you'll be able to follow right along with me. To wrap this course up, we'll learn how to export our texture maps out of Substance Painter so they can be used in other applications. After finishing this Substance Painter training, you'll have a solid foundation of knowledge to move forward painting textures inside of Substance Painter. Software required: Substance Painter v1.0.0.
Table of contents
- Creating and Saving a Painter Project 11m
- Getting Around in Substance Painter's Interface 11m
- Overview of the Painting Workflow 14m
- Painting the Worm's Mouth 12m
- Painting Additional Roughness in the Worm's Mouth 9m
- Projection Painting and Masking the Worm's Body 12m
- Painting and Masking the Worm's Belly 9m
- Color Correcting Textures 6m
- Adding Additional Height for the Body 10m
- Painting Additional Roughness for the Body 10m
- Painting Texture for the Eyes 11m
- Finishing the Eye Textures 10m
- Adding Texture to the Teeth 9m
- Adding Texture to the Sewer Platform 9m
- Adding Rust to the Sewer Platform 7m
- Texturing the Sewer Grate 7m
- Texturing the Bolts 7m
- Adding Wear to the Platform with Particles 8m
- Baking Texture Maps out of Substance Painter 7m
Course FAQ
Substance Painter is a digital painting software that provides an innovative and intuitive painting experience by allowing you to paint and preview all of your maps at the same time. Substance Painter is mostly used for texturing.
Substance Painter is not a free software. The price depends on what version you get, but you can get a 30 day free trial of the digital painting software, and monthly subscriptions start as low as $20 per month.
Substance Painter was an original product of Allegorithmic, but the company was acquired by Adobe in 2019.
This Substance Painter tutorial will teach you the basics of the entire software, including:
- The Substance Painter interface and workflow
- How to create and save a project
- Painting the standard PBR maps for our asset
- How to export texture maps for use elsewhere
- Much more
This Substance Painter tutorial is for anyone who wants to learn texture painting in the Substance Painter software from the ground up. If you want to have an innovative and intuitive painting experience, this is the course for you!
To best follow along, you will need to have Substance Painter software installed. These tutorials are based off of version 1.0, but you can follow along with the most up-to-date version available.