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Introduction to SketchBook Designer 2014

For many artists, there has always been a distinct difference between creating vector artwork and creating pixel-based artwork. Software required: SketchBook Designer 2014.

Eddie Russell - Pluralsight course - Introduction to SketchBook Designer 2014
by Eddie Russell

What you'll learn

For many artists, there has always been a distinct difference between creating vector artwork and creating pixel-based artwork. SketchBook Designer recognizes that both styles can work seamlessly together to create some really amazing images. In this tutorial, we will focus on getting you up to speed and working inside SketchBook Designer quickly. We will start off by learning about the interface and how we can begin to customize the SketchBook Designer canvas. From here we will learn how SketchBook Designer implements a layer based workflow using both paint and vector layers. Next we will spend some time learning how to use and customize brushes for both paint and vectors before moving on and learning how to manipulate the vector curves we create. Before wrapping up this tutorial, we will learn also learn about things like making pixel selections, transformations, masking, flood fills, and symmetry drawing. After going through this training, you will have a firm grasp on this powerful drawing application. Software required: SketchBook Designer 2014.

Table of contents

About the author

Eddie Russell - Pluralsight course - Introduction to SketchBook Designer 2014
Eddie Russell

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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