Introduction to Rotoscoping in NUKE 5
In this series of lessons we'll learn the basics of Rotoscoping in NUKE. Software required: NUKE 5.2 and up for project files.
What you'll learn
In this series of lessons we'll learn the basics of Rotoscoping in NUKE. We'll begin this project by learning about the Bezier node. We'll then learn how to easily and quickly control our bezier shape and edge per-point blurring. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other nuke scripts or applications. Software required: NUKE 5.2 and up for project files.
Table of contents
- Drawing Shapes in the Bezier Node and Viewing the Shapes 6m
- Editing Shapes in the Bezier Node 6m
- Drawing a Complex Shape with the Bezier Node 4m
- Controling the Shape's Edge and Opacity 7m
- Merging Shapes Together to Create a Cutout 4m
- Animating Masks for Rotoscoping 8m
- Getting the Feel of the Motion to Rough-in Keyframes 11m
- Using Point Consistency to Fix Edge Swimming Issues 6m
- Outputting Masks into an Image Sequence for Later Use 6m