Introduction to Rotoscoping in Fusion
In this series of lessons we'll learn the basics of Rotoscoping in Fusion. Software required: Project files created in Fusion 6.0.
What you'll learn
In this series of lessons we'll learn the basics of Rotoscoping in Fusion. Digital rotoscoping is the process of creating a mask or matte to isolate part of an image or video so you can change it or add it to a different background. Roto is a very important part of the visual effects process. We'll begin this project by learning about two mask types, the B-spline and polyline masks. We'll then dive deeper into the masking system in Fusion and learn some time saving workflows for checking your roto. We'll then jump into the basic workflows of animating masks and how we can keep a consistent shape for a more appealing matte. We'll end by outputting our mask into an image sequence that can be used in other applications. Software required: Project files created in Fusion 6.0.
Table of contents
- Drawing and Editing B-spline Masks 7m
- Creating a Non-destructive Preview Workflow 6m
- Drawing a Complex Shape with the Polyline Mask 7m
- Common Mask Controls to Change Our Edge 5m
- Combining Masks to Create Complex Shapes 6m
- Animating Masks for Rotoscoping 8m
- Getting the Feel of the Motion to Rough-in Keyframes 7m
- Using Point Consistency to Fix Edge Swimming Issues 7m
- Outputting Masks into an Image Sequence for Later Use 5m