Introduction to the RotoPaint Node in NUKE
In this series of lessons we'll learn how to use the RotoPaint node introduced in NUKE 6. Software required: NUKE 6.0 and up.
What you'll learn
In this series of lessons we'll learn how to use the RotoPaint node introduced in NUKE 6.0. The RotoPaint node is the new global tool for creating rotoscope shapes, painting, cloning and other brush based tools. We'll begin this project by learning about the new User Interface of the RotoPaint node and learn where everything lives. We'll then learn about the new stroke/shape list and all of the options we can quickly modify through the list shortcuts. We'll then learn about the new features of the RotoPaint node, such as copying animation on a per-shape-point basis, using layers to transform multiple shapes/strokes and using Ripple Edit to change a shape across multiple keyframes. We'll then learn how to use each of the basic tools such as Bezier and the new Bspline shapes and the selection and editing tools for shapes. Then we'll learn how to use the brush, clone, reveal, blur, sharpen, smear, dodge and burn tools to create strokes on our footage. Software required: NUKE 6.0 and up.
Table of contents
- Overview of the Rotopaint Node 7m
- Editing Shape Properties in the Shape List and Common Tab 9m
- Copying Point Position and Animation Between Shapes 6m
- Using Layers to Drive Multiple Strokes and Masks 4m
- Using Ripple Edit to Change Multiple Keyframes Shapes 4m
- Various Methods of Drawing Bezier Shapes 4m
- Working with B-spline Shapes and Tension 5m
- Editing Shapes Using Tools and Hotkeys 7m
- Selecting Pieces of Shapes Using Tools and Hotkeys 6m
- Using the Brush Tools and Stroke Settings to Paint 9m
- Using the Clone and Reveal Tool to Draw from Images 10m
- Using the Blur, Sharpen, Smear, Dodge and Burn Tools 8m