Introduction to Rigging in Softimage
In this set of Softimage tutorials, we will take an introductory look into rigging tools and techniques for Softimage. Software required: Autodesk Softimage 2014.
What you'll learn
In this set of Softimage tutorials, we will take an introductory look into rigging tools and techniques for Softimage. We'll start by learning the basics, which includes everything from how to establish solid naming conventions and rig management, to how to work with Softimage's joint tools and constraints. We'll then cover more advanced topics like setting up an enhanced IK rig, using Expressions to create a fleshy-eye system, as well enveloping and weight-painting techniques. We'll also learn how to create clean and animator-friendly rigs. By the end, you will be comfortable enough to utilize Softimage's rigging features to build your own control rigs. Software required: Autodesk Softimage 2014.
Table of contents
- Managing Your Rigs 16m
- Setting up Joint Chains 11m
- Working with Duplicate Symmetry 6m
- Ik/fk Blending 6m
- Building Control Objects 9m
- Creating an IK Rig with Enhanced Control 14m
- Understanding Expressions 13m
- The Parameter Connection Editor 6m
- Enveloping Geometry 7m
- Editing Skin Deformations 11m
- Mirroring Weights 7m
- Creating Shape Keys 5m
- Getting Your Rig Ready for Animation 7m