Introduction to Rigging in MODO
This set of tutorials will provide you with a firm understanding of MODO's rigging tools. Software required: MODO 801.
What you'll learn
This set of tutorials will provide you with a firm understanding of MODO's rigging tools. We'll start by learning the basics, like how to parent objects, establish solid naming conventions, and how to build joint chains. We'll then get into more challenging topics like how to work with MODO's Inverse Kinematics system, how to link channels and how to work with deformers. We'll also learn how to morph geometry for facial animation. By the end of this training, you'll have the knowledge you need to start rigging your own assets in MODO! Software required: MODO 801.
Table of contents
- Parenting Items and Modifying Pivots in MODO 8m
- Building Joint Chains in MODO 8m
- Editing Joints in MODO 5m
- The Importance of Naming Conventions 8m
- Mirroring Joints in MODO 4m
- Reorienting Joints with the Align Tool 3m
- Reorienting Joints with the Direction Constraint 10m
- Understanding MODO's IK Solvers 9m
- Designing Control Objects in MODO 7m
- Locking Channels and Prohibiting the Selection of Items 4m
- Rotate Order and Gimbal Lock 4m
- Creating Custom Channels 3m
- Setting up Expressions in MODO 9m
- Understanding Channel Links in MODO 11m
- Working with Deformers in MODO 6m
- Binding Geometry in MODO 5m
- Editing Skin Deformations 13m
- Adding Joints to a Bound Mesh and Isolating Weights 9m
- Adding Morph Influences for Facial Animation 6m