Introduction to Rigging in Maya
In this set of tutorials we will learn about the amazing rigging tools inside of Maya. Software required: Autodesk Maya 2015.
What you'll learn
In this set of tutorials we will learn about the amazing rigging tools inside of Maya. We'll start by learning how to establish solid naming conventions to work with Maya's joint and IK tools. We'll then learn tips and techniques that will help us rig efficiently while maintaining quality in the control systems we design. We'll learn how to implement robust and intuitive rigging features with the help of custom channels and the Node Editor, how to rig with deformers, as well as skinning techniques that we can utilize to get great results from our deformations while saving time in the process. We'll even learn how Maya's interface can be customized to help us work a little faster. By the end of this training, you will be comfortable enough with Maya's rigging tools to rig your own assets. Software required: Autodesk Maya 2015.
Table of contents
- Why Rigging? 1m
- Parenting Objects in Maya 4m
- Modifying an Object's Pivot 3m
- Creating Joints in Maya 8m
- Joint Attributes 7m
- The Disconnect Joint Tool 5m
- Removing Joints Non-destructively 2m
- Understanding Maya's Rotate Plane and Single Chain Solvers 6m
- Rigging with the Spline Ik Solver 4m
- Manipulating a Spline Ik Rig 8m
- Animator-friendly Controls and Exploring the Spline Ik's Advanced Twist Properties 9m
- Using Maya Groups 9m
- Ik/fk Blending in Maya 10m
- Exploring the Node Editor 10m
- Establishing Driven Key Relationships 7m
- Working with the Aim Constraint 11m
- Rotation Order 8m
- Deforming Objects with Maya's Lattice Deformer 8m
- Smooth Binding 8m
- Editing Smooth Skin Deformations 9m
- Mirroring Weights in Maya 6m
- Morphing Objects with Maya's Powerful Blend Shape Deformer 7m
- Rearranging an Object's Input Order 3m
- Customizing Maya 8m